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The good news is that Rock-ons work happily on arm64 as long as the containers used have [multi-arch manifests](https://www.docker.com/blog/multi-arch-build-and-images-the-simple-way/).
If not, the …
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There is a dupe glitch spreading on survival worlds
U must be away from people first they put stuff in chest exit join take it out then close minecraft from multitasking then join and its duplicated t…
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As discussed on Discord, we think it's a good idea to track changes per version in a change log. I'm personally a fan of Go's release note structure, but something like keepachangelog suggests a simpl…
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**Describe the bug**
Hello again. Hope you are fine.
I want to talk you about two modules that are not working as expected.
AntiReach: When you actually use antireach it doesnt detect you, but if y…
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### Issue description
Java uses 0x08 for check-decay and 0x04 for no-decay. Bedrock uses the opposite.
PM currently implements the Java way, which is problematic when importing worlds from vanilla…
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### Issue description
PHP "arrays" do not release memory when `unset()`ing elements from them, ever. This is problematic for long-life arrays in a long-life program like PocketMine-MP because memory …
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## Description
The current biggest performance bottleneck in PM is compression, because zlib is slow and the server spews out more data when there are more players online. This leads to a O(nPlayers^…
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### Descrizione del Plugin / Plugin description
- _Cosa dovrebbe fare il plugin?_
### Terze Parti
- _Esistono altri plugin che fanno ciò che ci chiedi?_
- [ ] Si
- [x] No
- _Se s…
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There are all player with unknown names in minecraft pocket edition.
```
Q#0 Starting
Q#0 Protocol: Minecraft
Q#0 Options: {
socketTimeout: 10000,
attemptTimeout: 20000,
maxAttempts: 1,…
el9in updated
6 months ago
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So i have looked at all of the other issues for this problem and they all suggest that the world isnt loaded. However I am having the same problem as them except my level IS loaded. In fact, it my mai…