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Godot 3.0.6
Out of curiosity, I wanted to check what the overdraw viewport mode would look like with my terrain plugin.
![image](https://user-images.githubusercontent.com/1311555/49689716-0e756c80…
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Using cache found in /root/.cache/torch/hub/intel-isl_MiDaS_master
/opt/conda/envs/FSGS/lib/python3.8/site-packages/timm/models/_factory.py:117: UserWarning: Mapping deprecated model name vit_base_re…
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I've spent 4 hours scrolling through all SO posts about req.isAuthenticated() giving false always and then realizing that my `session.passport` lacks `user` itself and then figuring out that it appear…
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I ran ` bash script/train_lerf.sh lerf/figurines 1` command to train and got the error below.
> Optimizing output/lerf/figurines
> Output folder: output/lerf/figurines [29/02 21:43:15]
> Reading …
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I have identified that the `identifyTileRanges` function is causing the issue, but I'm not quite sure how to resolve it. Do you have any constructive suggestions?
https://github.com/graphdeco-inria/d…
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Hello,
I can't seem to get any Android build working due to a missing symbol issue.
I'm compiling on an Ubuntu LTS "Bionic Beaver" machine using following commands:
```
aarch64-linux-android29-c…
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***Bugsquad note:** This issue has been confirmed several times already. No need to confirm it further.*
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Godot 3.0.5
Windows 10 64 bits
GeForce GTX 1060 6GB/PCIe/SSE2
Repro:
1) …
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**v3.2.4.rc3.official**
**Windows 10 PRO; Radeon RX 570 8GB; Driver 20.12.1; GLES3**
**Issue description:**
CSGMesh is not updated when it's properties are changed
**Steps to reproduce…
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In the video, it says there should be a rectangle in the middle of the window but all I see is a red background. Is that how it should be? If not what might be the issue?
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```
What steps will reproduce the problem?
1. Set scaling to 8x8 bilinear.
2. Play any subtitled file with a /N two-line split.
What is the expected output? What do you see instead?
Generally I woul…