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Seeing how advanced object placement became now I try to figure out the best approach to put roads on the terrain.
I guess I can have an array of pre-generated line segments in memory (with some quer…
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Like react router, the ability to have sub routers with their own routes
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**Describe the project you are working on:**
I'm trying to create a game where there is a Colosseum style area. I.e. the inside of a circle. And I need walls that keep objects inside.
**Describ…
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As discussed at the last [community team meeting] I would like to move forward with the plan for creating a new private Zulip channel for organizers of Rust events.
### What is this for?
This foru…
flaki updated
4 years ago
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I've setup EG2 using CocoaPods, and ensured the base functionality works. I then followed the instructions for the [whitebox setup.
](https://github.com/google/EarlGrey/blob/earlgrey2/docs/swift-whit…
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Hi all. I'm trying to run this method on custom data, with mixed success so far. I was wondering if you had any insight about what might be happening. I'm attaching some videos and images to facilitat…
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Bevy should have an extensible visual editor capable of the following:
* Visualizing / editing scenes
* Visualizing / editing hierarchies
* Extensions
* Interacting with live app data
cart updated
5 months ago
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Hi Sponk! :D
Is there an easy way to make a emit-texture glowing over the edge of the actual mesh?
I need this for aesthetic reasons, for example for highlighting candlelights, flames, lava, magical…
ghost updated
9 years ago
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Simon Debacq [10:49]
olivierstruyven [12:47 PM]
is het mogelijk om de namen van de audio files nog weg te laten ? als ik het goed begrepen heb is dit op het platform
[12:48]
kunnen enkel de gewon…
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**Your Godot version:**
3.5, "latest"
**Issue description:**
In "Optimization using Servers:
>Try to never request any information from RenderingServer, PhysicsServer or Physics2DServer by calli…