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Hi,
After building Lobster from source and after following the steps needed to compile hello.lobster to compiled_source.cpp I get this error
``` cmake --version
cmake version 3.26.4
CMake su…
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### Versions
* Python: 3.10.12
* OS: ubuntu 22.04.03
* Buildozer: 1.5.0
### Description
when I run the build command below I get the error message "no module named "_ctypes" ". I have i…
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SDL2 is from 2019, my attempts to upgrade it broke the rest of the build links for the Editor project.
So this should be done separately
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### Versions
* Python: 3.6
* OS: Ubuntu 18.04
* Buildozer: 1.2.0
### Description
I've been working with Kivy and Buildozer for a few weeks now. So I'm still a beginner.
I wanted to creat…
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E.g.: `WARNING: Mix_AllocateChannels defined in the headers but not the wiki!`
Seen in the CI logs too.
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For both SDL2 and SDL3.
For libavif, the new source going from 0.10.1 to 1.0.1 seems to be exif.c
For dav1d, things may be more complex.
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Because many of the recipes I use have outdated versions (which may also have security implications), I'm currently building the following recipes with a patch to use the latest version (as of a week …
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### Name of the project
cl-sdl2-mixer
### List of systems
cl-sdl2-mixer sdl2-mixer-examples
### Tarball or git
git
### URL
https://github.com/lispgames/cl-sdl2-mixer.git
### Git commit hash or…
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Here is a basic script to automatically build the SDL library and the satellite libs for iOS / tvOS, configuration Debug/Release of Device/Simulator.
```
./ios_build_libs.sh -h
./ios_build_libs.s…
1bsyl updated
10 months ago
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ksoftseq seems to have some problems in finding the default audio device: If I play via USB first and then, I switch the default device (I am delivering a utility with the USB audio drivers that does …