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Could you add xbrz texture scaling to GBE. I think it wold be nice even with tile replacement and can be used to scale replacement tiles/textures not to mention not every game will have replacement as…
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```
What steps will reproduce the problem?
1. create cube with ShadedMaterial using any light shader ( i used
FlatShader) and some bitmap.
2. rotate it along y
3. for comparison create same cube with …
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This issue is branched from a question raised https://github.com/linebender/xilem/pull/1 about our plan for glyph rendering, as that is the responsibility of piet-gpu rather than other layers in the s…
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I am trying to resample from 44100 to 16000 `wav` audio bytes in realtime using `NWaves` but the resulting audio is noisy and broken
Could someone provide an example on how to resample audio from a…
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## Description
Hi. I build retroarch from https://github.com/libretro/RetroArch.git
Retroarch open successfully and work ok but i dont have sound
in games i tried with various cores.
I tried…
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### Describe the project you are working on
Still small test projects just for fun.
### Describe the problem or limitation you are having in your project
It isn't possible to easily make custom sha…
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### Description
We can create a shader for ocean and then set it in WorldBackground property in Terrian3DMaterial section. And make thing float with some lines of code as shown in the video. https:…
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While I am playing Overwatch and Apex Legends, there are times where I will be getting 100+ fps, and then the framerate will decide to drop to ~20fps and remain there until I disable Nvidia Reflex in-…
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I'm interested in opening a PR for the ability to make borders beveled, etched, etc.
![image](https://user-images.githubusercontent.com/49650767/213200177-9a472015-e552-43c7-b97c-73c15e446310.png)
W…
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### What should happen
#14528 but for multiply frames, I suppose 8 being max textures in GLES 2.0 so similar to the other project we could have 7 past and one current as max with no other textures bo…