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The attribute tables are _hideous_. They're unevenly spaced, and could do with some sort of shading or _something_.
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I am trying the run the given command
`./build/Open3DGen in data_files/demo_rock/ intr data_files/realsense_intrinsic_1280.matrix out data_files/out/ refine_cameras false reject_blur 1.1 crop fals…
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**Dear community,**
I am interested in doing some simulation modelling exercises based on our newly established agrivoltaic systems facility. In this agrivoltaic setup, located at AU Viborg, Denmar…
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![image](https://user-images.githubusercontent.com/82756842/180180053-c7be619c-9f72-4b66-9ad5-4521f5d635ce.png)
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### Platform
Arch Linux 6.7.6
### GPU, drivers, and screen setup
NVIDIA RTX 3080.
4 monitors next to each other, 1080p60 1080p240 1080p60 2160p60
glxinfo
name of display: :0
display: :0 sc…
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I read about input variable type for vertex shader in GLSL_ES_Specification_3.20
the section below quotes from 4.3.4. Input Variables at P48:
It is a compile-time error to declare a vertex shade…
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### Is there an existing issue for this?
- [X] I searched the existing issues and did not find anything similar.
### Current Behavior
The usage for hd 4000 is not showing usage.
![image](https:/…
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Hi all, I tried to shade shapeless when I did a spark-submit using sbt-assembly. In my Spark Assembly scala file, I added `assembly / assemblyShadeRules := Seq(ShadeRule.rename("shapeless.**" -> "new_…
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[comment]: # (If desired, delete this line and add an image of the board here)
## Basic information
- Board URL (official): [Orange Pi 5 Max](http://www.orangepi.org/html/hardWare/computerAndM…