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I have a very basic shader. After I bind the texture and add the uniform, I get an error:
```
ERROR: 0:7: Unknown identifier 'binding' in layout
ERROR: 0:14: Use of undeclared identifier 'tex'
F…
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### What happened?
1. Downloaded the resnet model from this link: https://www.kaggle.com/models/google/resnet-v2/frameworks/TensorFlow2/variations/101-classification/versions/2
2. Loaded the model a…
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Here's a minimal example that triggers the error.
Do you think it's legit ? This code is accepted by fxc.exe.
```
// input.frag.hlsl (updated)
cbuffer MyCBuffer
{
Texture2D myTexture;
…
Ace17 updated
2 years ago
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## Description
The AMD GPU throws an exception when running a fragment shader program:
```txt
Block '34[%34]' branches to the loop continue target '31[%31]', but is not contained in the associa…
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**Note: Make sure to check out known issues (https://github.com/sparebankenvest/azure-key-vault-to-kubernetes#known-issues) before submitting**
**Your question**
Unable to pull images from Azure c…
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Branch based on glslang commit 57d86ab763da7b2cd1e00ecec8aa697403a8fd20
Some of the bitwise operators for mask combining in SPIRV.hpp create mask values that are outside the valid range of the enum…
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Hi,
noticed release notes mention WIP, so opened this to be notified when it’s ready.. :-)
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I am encountering "invalid escape sequence" error after trying to compile a preprocessed GLSL shader on Windows.
If we look into the preprocessed file, I can observe those two things:
- `#line 1 "…
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The Docs indicate that calls to `RayTCurrent` should trigger the Builtin `HitTKHR`, but the builtin `RayTmaxKHR` is used in its place in the example below:
```hlsl
[shader("intersection")]
void …
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https://github.com/iree-org/iree/actions/runs/3595282807/jobs/6054591644 from https://github.com/iree-org/iree/pull/11391
We don't set Werror for gcc (yet): https://github.com/iree-org/iree/blob/02…