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More or less the traditional "god mode" - unless that term has become too loaded by now. What's it called in some other recent games? Maybe it should just be `damageImmunity` instead (keep reading, mo…
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### What you were trying to do
### What actually happened
### How to reproduce
* Step 1
* Step 2
* Step 3
### Log details and game version
### Computer details
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Merging MovingBlocks/Terasology#3456 causes this module to no longer compile
Current module users include TutorialDynamicCities and MedievalCities, both culture providers needed to be able to use D…
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The new serialization system introduced by MovingBlocks/Terasology#3535 (tracking branch [`MovingBlocks/newSerialization`](https://github.com/MovingBlocks/Terasology/tree/newSerialization)) causes thi…
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### What you were trying to do
Install dependencies
### What actually happened
Unauthorized Error
### How to reproduce
* Run ./gradlew run
### Log details and game version
Master br…
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This is likely a lengthy and deep issue that has bit us from time to time leading to obscure bugs like ending up in a void without chunks around you (no visible world). Some new and very interesting i…
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The new serialization system introduced by MovingBlocks/Terasology#3535 (tracking branch [`MovingBlocks/newSerialization`](https://github.com/MovingBlocks/Terasology/tree/newSerialization)) causes thi…
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Merging MovingBlocks/Terasology#3456 causes this module to no longer compile.
Sending this @eviltak's way as the author of the engine PR and/or to @Naman-sopho in case of interest :-)
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Merging MovingBlocks/Terasology#3456 causes this module to no longer compile. Same issue with the Dialogs and Tasks modules, so need those fixed to be able to test Light & Shadow properly
Sending t…
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Probably related to two paths hitting the same map in the regeneration scheduler
Scenario: Server/client hosting a BuilderSampleGameplay world, 2nd client joins. Beat randomly on a few blocks and o…