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### Describe the project you are working on
A simple top-down fangame of Undertale/FNaF, using tilesets from Undertale.
### Describe the problem or limitation you are having in your project
When us…
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* [x] TileMap viewing support
* [ ] TileSet viewing support
* [ ] Layer viewing support
* [ ] TileSet adding/editing support
* [ ] Map resize support
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https://github.com/wyyerd/vectortile-rs
https://github.com/mapbox/tilejson-spec/tree/master/3.0.0
https://github.com/mapbox/tilejson-spec
https://github.com/urbica/martin
https://github.co…
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Selection actions current don't seem to be added to the undo history. This can be a very useful feature as you may wish to revert to a state where you had a complex selection, or you simply which to c…
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There are a lot of issues caused by trying to configure the `servir` component of higlass-python, in particular for remote environments. This stems from diverse requirements for the remote web-server,…
manzt updated
9 months ago
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On version 0.44.12 r-03, When loading a save using any other graphic tile set other than the one I created the save with (Meph-lite), I get a fatal error: Missing Material Template: STONE_GEM_TEMPLATE…
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It's visible even on the current main image. On the first strip the zombies north of the car stand right next to it but it looks like there is a whole tile between them and the car.
![image](https://…
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So I stumbled across this [article ](http://www.dylanwilson.net/creating-custom-content-importers-for-the-monogame-pipeline), and I ended that journey here at this repository. Awesome article, blog, t…
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**Description:**
When using the instant fade transition in GBStudio, the screen glitches and does not display correctly. This issue occurs consistently regardless of the project size or number of sce…
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**Describe the bug**
In adventure mode : 1st attack core dump java
**To Reproduce**
Steps to reproduce the behavior:
1. Start adventure mode
2. During 1st travel : get an encounter
3. See er…