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Now those bonuses have been implemented, I wonder if they could be implemented in combat items so that weapons add-ons like scopes could be mechanically implemented, or even add magical properties to …
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### Possible Fixes
Yes
### Modpack Version
.18 / .19
### What happened?
Players on my server discovered that when you place an item that has durability (Weapons / Armor / tools) into a pocket sto…
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```
CCSPlayerController player = Utilities.GetPlayerFromUserid(id);
player.GiveNamedItem("CItemHeavyAssaultSuit");
```
Could not give item "HeavyAssaultSuit" Because the resource path is not right…
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https://youtu.be/eI7W_V2JeBA?t=1177
[shooting doorway impossible.zip](https://github.com/OpenApoc/OpenApoc/files/14965669/shooting.doorway.impossible.zip)
In a different situation, shooting the …
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According to zalgo, each player can defeat 4 players of the previous tier. For example, an MV player can kill 4 LV players. This will have to be balanced accordingly.
There are 3 types of weapons: …
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Hi, I went through the Escape from Mt. Moon three times. It was so easy, I was looking for a catch. In any event, I sold the laser rifle three times for $350 each, but didn't get any gold for the tr…
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Silencer, Truesight Sight, Sniper's Scope and similar attachments only include the base version (commercial), and not the higher tier grades.
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**Describe the bug**
* When an NPC is firing a weapon, the weapon stops being rendered.
**What to attach**
![image](https://github.com/onnoj/DeusExEchelonRenderer/assets/4381237/c66b77a8-b066-445…
onnoj updated
3 months ago
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The animation for the final hit is a thrust, so I think it would be fun if it had slightly extended range but a narrower arc. It would give a bit more room for strategy when fighting groups of enemies…
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Hello, I have recently encountered a bug with the Gliders mod and Bren. I have made sure and tested multiple times with different versions of each mod that Gliders is causing the Bren mod to have issu…