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When `manifest.json` has been implemented in RFG, only [Android Chrome](https://developer.chrome.com/multidevice/android/installtohomescreen) was using it. Now that [Opera supports it](https://dev.ope…
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Nos icones par défaut font 16px, contrairement aux icones MUI qui sont en 24px.
Cela pose un souci de cohérence sur des composants dont la taille varie selon la taille de l'icone, comme l'IconButto…
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```
In one of my rev's I added a hack in the GPU code. (basically so we'd see
the screen)
in ::: GUP.cpp, void GPU_setVideoProp(GPU * gpu, u32 p)
....
gpu->dispMode = 2; // NOT sure if this is an opt…
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```
In one of my rev's I added a hack in the GPU code. (basically so we'd see
the screen)
in ::: GUP.cpp, void GPU_setVideoProp(GPU * gpu, u32 p)
....
gpu->dispMode = 2; // NOT sure if this is an opt…
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We want to fully utilize DSP resources of our chip, which will likely result from making the largest matmul engine that fits and can run at max clock speed. The smallest matmul is 512x64x512 and the l…
cjg91 updated
2 years ago
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Hello, following your suggestion, I'm opening an issue for each feedback I've written on the discord channel.
Give the ability to define custom origins for each tile. The origin will be the locatio…
ghost updated
3 years ago
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**Edit:** Icon embedded for Windows has already been achieved for 0.5.0, what's left to do (or decide not to do if it's too complex) is to get the icon shown by Linux window managers in the title bar …
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Simplest way to explain this is with a demo:
![sdlgpu-filtering](https://cloud.githubusercontent.com/assets/3055062/21583657/99c0dfe4-d082-11e6-8f5c-ffd6fb48dcca.png)
Source: https://gist.github…
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Systray icons size goes up with bar height increase, needs to be fixed size.
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Have you considered creating a custom font for the game which is loaded when the game starts? For example see my game: https://media.giphy.com/media/d1E2GIbl1ulFhxNS/giphy.gif. It makes things look ni…