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I propose:
- all "qer" textures (the textures for the map editor) doesn't need to be distributed I propose to create a "qer" folder outside of the texture folders where all the "qer" textures go, so w…
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```
What steps will reproduce the problem?
1. Open the file below
2. Go to STAT or ARMA
3. There is a message that says "Warning: Subrecord doesn't seem to match the
expected structure"
What is the …
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The file produced when I use:
`sound.export("mashup.mp3", format="mp3)"`
is unplayable. Here is the output from `$ avplay`
```
avplay mashup.mp3
avplay version 0.8.3-4:0.8.3-0ubuntu0.12.04.1, Copy…
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I'm trying to convert .m4a files to wav.
`audiofile = AudioSegment.from_file(filename)`
It works perfectly for 16-bits files (s16p according to ffmpeg) but for 32-bits files (s32p according to ffmp…
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Loot shows this error with only an "Ok" button in the dialog window, then the process is ended after clicking it. There doesn't appear to be any intuitive way to tell Loot that I _do_ in fact have sup…
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As we finalize the design for VideoGame, there is a need to clarify how a series of video games should be represented.
Related discussion: http://lists.w3.org/Archives/Public/public-vocabs/2014Oct/00…
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Exporting UV template to .tga produces an empty map.
- only nitrishape blocks allow uv template generation
Example:
sprigganmatron.nif
1.1.3
![1 1 3](https://cloud.githubusercontent.com/assets/17007…
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Follow-up to #394 which was partially out of date and now partially fixed by no longer being able to execute empty commands.
Original idea was that '/' should bring up the console with '/' pre-entere…
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I've written up a guide to [Making A Release](https://github.com/wrye-bash/wrye-bash/wiki/%5Bgithub%5D-Making-A-Release) on the wiki.
It's not quite done, I'm a bit fuzzy on the Nexus and forum threa…
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Bethsoft thread on the issue can be found [here](http://forums.bethsoft.com/topic/1491430-req-icon-for-loot/)
I can mock up some designs for LOOT icons. I'm currently experimenting with a chest desig…