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Since bindless textures use 64bit handles, and are generally referenced from uniform buffers, it would be nice to have 64bit integers also handled by this crate.
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ResourceDescriptorHeaps are an incredibly flexible way of accessing descriptors, but they imply that all descriptors are the same size, which is untrue more or less universally across vendors.
As a s…
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### Describe the crash
Every time I play the game, then close it, it crashes
### How can you reproduce the error?
1. do stuff
2. exit
3. crash
### Screenshots/Videos
_No response_
### Game Mod…
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A few options here:
- Hack the compiler to just output the data layout that we want
- Add `#[repr(std140)]` and `#[repr(std430)]` to the language frontend (maybe have better names for when we wa…
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**Photoshop version**
CC2021
**Describe the bug**
Performance tab doesn't show any GPUs. Tried reinstalling proton `vkd3d` and `dxvk`
**To Reproduce**
Steps to reproduce the behavior:
1. Ins…
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# Template
If you dont understand something just leave it.
If you can provide more detailed information than the template allows for, please ignore the template and present all of your findings.
…
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**Photoshop version**
CC2021
**Describe the bug**
After install, if you try to open any menu item like File, Edit, etc. The menu will open properly but photoshop will hang. I also experience a ce…
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I installed latest release version installed via the .bat file, and it will only get to the menu, once I start a game it crashes both for the training mode and the campaign mode. I've tried uninstalli…
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Hi, when I load a matrix from ByteAddressBuffer in SPIR-V backend, It will assume the row major ordering regardless of the defaultMatrixLayoutMode.
```
static const char* RESOURCE_SLANG = R"SLANG(
…
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### Steps to reproduce
Make a call
### Expected behaviour
Have sound during call
### Actual behaviour
No sound during call on both ends
### Operating system
Debian 11.6 - dwm
### Version of Te…