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## Is your feature request related to a problem? Please describe
I have my own VRM base model and usually import a VRM in the blender project, and place the hair and face onto my custom VRM base mo…
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Changing the "scale" parameter in Daz leads to an incorrect rig in Blender - it seems that the rig is scaled up but the mesh is not.
This is not the case when the scale parameter is driven my some …
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I am going to import FFXIV character's animation into blender using BlendrAssist, when I select the proper PAP and SKLB file and click the Import button, blender reports some errors that the file "…
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At the moment to use this as a dependency in a project it's necessary to use importlib or some other workaround to import modules since python is not a fan of hypens in module names. Renaming may be a…
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**Describe the bug**
I found an issue that UV map of the model unwraps incorrectly when I import it from Blender 2.93LT using SketchUp Importer v0.23. Since image texture nodes are properly connected…
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**Describe the bug (REQUIRED)**
In the Defold editor, if I import a 3d model and set the camera to Perspective mode, weird clipping applied that prevents all the models from being displayed properly.…
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**Describe the bug**
Loading this specific FBX will fail to import the scene: https://drive.google.com/file/d/17FOvYxWD113xmOTk-te6s3Ad0nQoyLp5/view?usp=sharing
**To Reproduce**
Steps to reproduc…
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it's a good think to have it but not writed everywhere like:
LARA_RIG|LARA_RIG - 300 - ANIMATION_NAME (in unity)
can you do something ? at last getting rid of it with a option at import in blender ?…
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I'm trying to replicate [OSH Park's After Dark](https://blog.oshpark.com/2019/10/10/introducing-our-after-dark-black-fr-4-service/) look. KiCad does a relatively good job (as in, it supports "transpar…