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CCLabelTTF with very long string with many lines (in my case about 200 lines for credits screen) is displayed as black rectangle and no text is visible (cocos2d v3).
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I encountered this problem when I started cutting the level in my game in to smaller peices. I am using a sprite atlas exported from TexturePacker. If I move my Cocos2d::Camera (orthographic) in the Y…
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- cocos2d-x version:3.1.10
- devices test on:iphone all
- developing environments
- NDK version:
- Xcode version:8.2
- VS version:
- browser type and version:
最近在bugly上看到了一些闪退,貌似是…
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- cocos2d-x version: 3.17.2 and 4.0
- devices test on: Samsung A51, S20 with Android 11
- developing environments
- NDK version: 21.3.6528147 (doesn't matter)
Steps to Reproduce:
1. Launch…
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- cocos2d-x version: 4.0
- devices test on: iphone 6+(ios 12.4.9) / iphone XR (ios 14.2)
- developing environments
- Xcode version: 12.2
Steps to Reproduce:
1. create a new application, i…
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- cocos2d-x version:current version
- devices test on:no
- developing environments
- NDK version:no
- Xcode version:no
- VS version:2017
- browser type and version:
Steps to Repro…
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Hi,
I need to use a big RenderTexture (>= 1024 \* 1024) but when I render into it with the begin()/visit()/end() logic, the sprites are slightly offset. The bigger the texture is, the bigger the offs…
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I'm using cocos2d-x 3.2 and I noticed EasyNDK can send message from C++ to native environment but the opposite direction is not working
I have this on the scene
``` cpp
NDKHelper::addSelector("Title…
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- cocos2d-x version: 3.17
- devices test on: HTC One (m7)
- developing environments
- NDK version: r15c
- Xcode version:
- VS version:
- browser type and version:
Steps to Reprodu…
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1.Spine, create one SkeletonAnimation getContentSize does not return right value, always return size(0,0)
2.Spine, create one SkeletonAnimation, setAnchorPoint does not have effect.