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**Is your feature request related to a problem? Please describe.**
Currently a spawned NetworkObject can only be parented to another network object, so e.g when a user wants to parent a NetworkObje…
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### Description
```cpp
/// @workaround: GO_FLAG_INTERACT_COND remains on the gob, but it is not handled correctly in this case
/// gameobject should have GO_DYNFLAG_LO_ACTIVATE…
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This is what the Xcode give me when I hit the button
inside purchase
InAppBtn:PurchaseCall(String)
UnityEngine.Events.UnityEvent:Invoke()
UnityEngine.EventSystems.ExecuteEvents:Execute(GameOb…
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a feature that would save alot of time would be being able to right click on a searched instance or gameobject and being able to go to said line.
---
Search for object>Right click on it>Go to line…
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## 问题
- 目前的初始化流程比较复杂,既要在代码中实例化 AVRealtime 对象,又要在 Unity 中绑定 AVInitializeBehaviour 脚本,并配置 AppId 和 AppKey。
## 优化方案
- 只在代码中进行初始化,无需在 Unity 中绑定并赋值,好处在于既可以减少配置的复杂程度,也可以减少配置不一致导致的错误。
## 优化方法
- 在 AVR…
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```csharp
public void Init()
{
AdjustConfig adjustConfig = new AdjustConfig(AppToken, Environment, false);
adjustConfig.setLogLevel(AdjustLogLevel.Info);
adjustConfig.setSendInBackgro…
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Should the pause menu buttons use the default navigation script to change scenes? And if so should the navigation script be added as a component or should we access it through a different GameObject?
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Hello. I have a Build() process in my project where I need at one point, to change the current Mesh of the GameObject (and theire is an ElasticDeformable on it. How do I do it correctly without breaki…
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```
Sorry if this is repeated. I simply searched all issues for "singleton" and got
nothing, so....
What steps will reproduce the problem?
1. get this Singleton:
http://wiki.unity3d.com/index.php/S…
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### Description
https://github.com/TrinityCore/TrinityCore/blob/3.3.5/src/server/scripts/OutdoorPvP/OutdoorPvPZM.cpp#L256
Teamapplybuff failure control gobject failed to get Aura
### Expected …