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On salhack I can't see anything on the hud edits on the screen after I have taken it on. I experienced it when I downloaded a newer version than I had before. Now I use 2.0.5
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![capture](https://cloud.githubusercontent.com/assets/6667983/11307842/1889d288-8f91-11e5-864a-a421e3df79e8.JPG)
- Countdown Timer:
- At > 50% time remaining it will be green.
- At 50% it will tu…
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```
Would like to add support for specific capture cards, like Hauppauge. More
specifically an h.264 source would be great.
```
Original issue reported on code.google.com by `dm@25k.it` on 2 Feb 20…
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```
Would like to add support for specific capture cards, like Hauppauge. More
specifically an h.264 source would be great.
```
Original issue reported on code.google.com by `dm@25k.it` on 2 Feb 20…
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![aot](https://f.cloud.github.com/assets/1642895/879680/962c89f4-f92c-11e2-9fa2-7176eed18921.png)
Mes propositions illustrés
Minuteur qui se remplit avant de lancer la vague
- Prévoir sa position …
xclam updated
11 years ago
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Build a lib with a customized HUD, which you can set an array of images to animated the hud when instantiated, and if you don't, use a default spinner;
References:
https://github.com/jdg/MBProgressH…
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-Développer le MapRenderer
-Gestion des entrées utilisateur
-Logique générale du jeu
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Hi there, this is my first post on the one hand, and secondly I have some issues running GMOD on Nvidia Surround with 3 1920x1080 monitors. The problem is the HUD layout. Is it possible to correct the…
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A lot of HUD data is unnecessary in the score screen - can we save timer splits per room and display them? Maybe the last eight splits?
We should detect room transition and store the current level ti…
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Parts of it are painfully boring and I want to reduce others. Just need to make some glass vial textures and things will start to make sense.