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@CiosG commented in #690:
> When "unprocessed" patterns are stored Aztec stores both "processed" and "unprocessed" in project folders, there should be .ebsp and .uebsp files both have the same name…
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- **I have read the [Usage](https://end-4.github.io/dots-hyprland-wiki/en/i-i/02usage) and the [Troubleshooting](https://end-4.github.io/dots-hyprland-wiki/en/i-i/03troubleshooting) pages of the wiki*…
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```
What steps will reproduce the problem?
1. CS4 branch - DAE (with baked textures in channel 1)
2. load and render...
3.
What is the expected output? What do you see instead?
DAE.getModelByName("ch…
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```
What steps will reproduce the problem?
1. CS4 branch - DAE (with baked textures in channel 1)
2. load and render...
3.
What is the expected output? What do you see instead?
DAE.getModelByName("ch…
-
```
What steps will reproduce the problem?
1. CS4 branch - DAE (with baked textures in channel 1)
2. load and render...
3.
What is the expected output? What do you see instead?
DAE.getModelByName("ch…
-
```
What steps will reproduce the problem?
1. CS4 branch - DAE (with baked textures in channel 1)
2. load and render...
3.
What is the expected output? What do you see instead?
DAE.getModelByName("ch…
-
**Describe the bug**
When using React with TypeScript, component stories fetch props from interfaces when provided to function component arguments. But not all props of the interface are seen in the …
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When I save a new IfcSurfaceStyleShading Blender terminates without a warning/error message.
![grafik](https://github.com/user-attachments/assets/68195820-764e-448b-a052-55bd17fb7ca1)
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### 1. Current Behavior
#### 1.1. Description
Sapping players in BGs puts them in combat, and shouldn't (Era/PTR)
#### 1.2. How to Reproduce
1. Join a BG as a Rogue
…
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## Description of the issue
No matter what “Default Material Request Type” was setup at item master, "**Request for Raw Materials**" create only one Material Request with purpose “Purchase” and i…