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Clicked on click to add to wallet ap showed text "absent parent spirit august deny maze scale inner random one select punch"
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Instead of one mass restart every time all dots die, have dots constantly restart to allow for faster movement through the maze
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Code:
..
from sandbox.rocky.tf.policies.gaussian_mlp_policy import GaussianMLPPolicy
from rllab.baselines.linear_feature_baseline import LinearFeatureBaseline
from rllab.envs.normalized_env import…
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I believe the East and West directions are inverted in the transition function.
In fact, running this code (which asks the agent to go west) in the *mdp.ipynb* notebook gives the result below
```
…
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## Context
`In my current run in Alpha 4 AotS the amount of Prismarine I've gotten clearing a maze is abysmal. 7 vs 27 Glowstone Dust I can't use till T3
## Config/Script Details (if des…
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https://github.com/tentuku2/ProjExD/blob/3bcd4862c4832b3ba9147ef0b60f71f1fbf9cae1/ex03/maze.py#L74
もう少しコメントアウトを増やしていただけると分かりやすいです
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In order to facilitate user scripted mapping the addition of a 'showroomid' or similar setting for mortals would be very useful.
ghost updated
7 years ago
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adding a wire frame to the 3D rendering, or a colour variation in each of the sections, will allow for an easier to see maze.
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https://github.com/c0b21184/ProjExD/blob/bca7b154c182edcacbbc2ad7859bc332c921135f/ex03/maze.py#L33
見やすくていいと思いました。