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This is not an issue, but something I would like to look at doing with the content pipeline. Having had a look at the code for the content pipeline, I think it would be advantageous for it to be a lit…
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Hello,
I have this weird crash on the pipeline tool gui when right clicking an selecting "Open" on an XML file. I tested with other files types (wave, spritefont) and the tool doesn't crash.
Tha…
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MonoGame does not support getting IMM compositions. We should expose an API so games can render these compositions instead of having the OS show an ugly window for it.
We should discuss the API bef…
Jjagg updated
4 years ago
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### Link to Document
_No response_
### Description
Add a new "Getting Started with VSCode" article, use the following as the basis
https://github.com/MonoGame/MonoGame/discussions/8131
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I have my "Window.AllowUserResizing" set to 'true'.
To test the limits, I stretched the Window across both monitors. That is what caused the exception to be thrown.
"SharpDX.SharpDXException: 'HRE…
Oyyou updated
5 years ago
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[I've created a bunch of controls you could add to GeonBit.UI](https://github.com/VampireMonkey/GeonBit.UI.Extensions), the code is in the Public Domain, so it's completely free.
It's in VB.Net tho…
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### Discussed in https://github.com/FakeFishGames/Barotrauma/discussions/14223
Originally posted by **SomeRandomNoobKekeke** June 27, 2024
### Disclaimers
- [X] I have searched the issue tr…
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No problem on Windows.
but, can't build on Mac.
- MonoGame 3.7.1.189
- Mac
- DesktopGL
- Importer: Xml Importer - MonoGame
- Processor: No Processing Required
```
walk_down_0…
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In order for us to make custom type readers that register with ContentTypeReaderManager (a public class), the actual core content type reader classes need to be public. Someone has made DictionaryRead…