-
I would like to have the ability to create and import my own collision mesh with the models I import. In most cases, the options you've given us are sufficient, but there are times when a custom creat…
-
### Describe the project you are working on
A barbarian game, 2.5D, atm . . .
### Describe the problem or limitation you are having in your project
Well, I've been looking at Alien : Isolatio…
-
### Minecraft Version
1.18.2
### Iris Version
iris-mc1.18.2-1.3.1.jar
### Sodium Version
sodium-fabric-mc1.18.2-0.4.1+build.15
### Operating System
Windows 10
### What is your GPU?
NVIDIA GeF…
-
### Describe the project you are working on
Architectural environments.
### Describe the problem or limitation you are having in your project
Godot's specular shading is not consistent with o…
-
## Part 1
We need to make sure we are allowed to use the following avatars, since we are targeting them as nfts:
* `gear.vrm` (https://booth.pm/en/items/1024547)
* https://hub.vroid.com/en/characters…
avaer updated
2 years ago
-
![bforartists_jd86wJIjCg](https://user-images.githubusercontent.com/35357409/176245903-75e1b5b7-441b-4db4-9cff-e289b114e58a.png)
![bforartists_fgDcskEIgs](https://user-images.githubusercontent.com/35…
-
Could it be done done in Godot or we need to do it in Blender where the original model was created?
A texture is an image or pattern only, whereas a material is a collection of information that def…
-
ARCore supports PBR textures which allow the editing of some lighting attributes such as ambient occlusion, metalness and roughness.
-
**Mod name**
The name of the mod is Utah Extra
**URL on Website**
www.beamng.com/resources/utah-extra.18058
**URL to archive with cached files**
https://www.mediafire.com/file/cmfoqeonadwyimy…
-
Hello,
Thanks for this awesome mod. Unfortunately, after update 2.8 (28/Oct) the mod doesn't work anymore. Can please fix it?
Thanks in advance,