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### Already reported ? *
- [X] I have searched the existing open and closed issues.
### Regression?
No
### System Info and Version
System/Version info
```sh
Hyprland, built from branch at c…
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```
What steps will reproduce the problem?
1. Press Menu > Pick items.
What is the expected output? What do you see instead?
The following aspects of the "pick items" theme could be improved:
* New i…
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```
What steps will reproduce the problem?
1. Press Menu > Pick items.
What is the expected output? What do you see instead?
The following aspects of the "pick items" theme could be improved:
* New i…
-
So well, I've tried to implement IconVG as an experiment and noticed a lot of things that hasn't been yet mentioned elsewhere. I found the discussion in #4 helpful (and I agree to @Hixie that this can…
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### Describe the project you are working on
A game in production.
### Describe the problem or limitation you are having in your project
When working in the Animation dock, there's currently n…
mihe updated
2 months ago
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### Regression?
No
### System Info and Version
System/Version info
```sh
Hyprland, built from branch main at commit 9a09eac79b85c846e3a865a9078a3f8ff65a9259 (props: bump version to 0.42…
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### Already reported ? *
- [X] I have searched the existing open and closed issues.
### Regression?
Yes
### System Info and Version
System/Version info
```sh
Hyprland, built from branch at …
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https://drafts.csswg.org/css-position/#sticky-pos
Since the suggestion in #1656 for a `:stuck` pseudo-class is not feasible, the next best alternative would be for browsers to fire events (e.g. `st…
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# Skills & Proficiencies
This mod aims to increase player options by adding or modifying skills, non-weapon proficiencies, or skill like 'pseudo-skills'. Additionally, this mod introduces modificati…
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```
What steps will reproduce the problem?
1. Press Menu > Pick items.
What is the expected output? What do you see instead?
The following aspects of the "pick items" theme could be improved:
* New i…