-
```
What steps will reproduce the problem?
1.Sync with latest code
2.cd into dolphin-player/pN
3.Modify compile.sh such that it has the correct path to the local ndk-build
4. Run sh compile.sh
What i…
-
```
What steps will reproduce the problem?
1.Sync with latest code
2.cd into dolphin-player/pN
3.Modify compile.sh such that it has the correct path to the local ndk-build
4. Run sh compile.sh
What i…
-
```
What steps will reproduce the problem?
1.Sync with latest code
2.cd into dolphin-player/pN
3.Modify compile.sh such that it has the correct path to the local ndk-build
4. Run sh compile.sh
What i…
-
```
What steps will reproduce the problem?
1.Sync with latest code
2.cd into dolphin-player/pN
3.Modify compile.sh such that it has the correct path to the local ndk-build
4. Run sh compile.sh
What i…
-
```
What steps will reproduce the problem?
1.Sync with latest code
2.cd into dolphin-player/pN
3.Modify compile.sh such that it has the correct path to the local ndk-build
4. Run sh compile.sh
What i…
-
```
What steps will reproduce the problem?
1.Sync with latest code
2.cd into dolphin-player/pN
3.Modify compile.sh such that it has the correct path to the local ndk-build
4. Run sh compile.sh
What i…
-
```
What steps will reproduce the problem?
1.Sync with latest code
2.cd into dolphin-player/pN
3.Modify compile.sh such that it has the correct path to the local ndk-build
4. Run sh compile.sh
What i…
-
The `TRX 4.6 linux` release requires X11.
Without `env SDL_VIDEODRIVER=x11 ./TR1X` (or unsetting it from `wayland`) I get:
```
$ ./TR1X
specific/s_shell.c 266 main Game directory: /TR/
specific…
-
### Game and System Information
The Battle for Wesnoth version 1.17.14 x86_64
Running on Microsoft Windows 7 Service Pack 1 (6.1.7601) x86_64
Distribution channel: Steam
Game paths
==========…
-
cpanm build.log (gzipped) attached.
Thank you very much.
Jim Keenan
[Alien-SDL-1.446.build.log.gz](https://github.com/PerlGameDev/SDL/files/2019700/Alien-SDL-1.446.build.log.gz)