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Consider the following shader:
```hlsl
float myTest : MYVALUE0 = 21;
float4 myColor : MYCOLORVALUE0 = float4(0.5, 0, 0, 1);
float4 ps() : SV_TARGET {
return myColor;
}
```
Where the sema…
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Hi,
First of all, big props to the team for creating this marvellous project.
I'm extremely excited to see what the future holds and look forward to experience the progress.
The two functions …
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Ref https://github.com/ninjadev/nin/pull/432
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### Describe the bug?
The asset variants are piling up, causing shader variants to not load.
### To Reproduce
Make a new shader variant, it never loads and is checkerboard.
### Expected behavior
…
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### Describe the bug
When you turn on Temporal Upscaling and have Fog Light Propagation "On" as well, the light will be extremely pixelated when looking at the sky through it.
![image](https://githu…
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Hello.. I am having an issue with Iris and Identity Mod which started a while ago. When I used the Architectury mod and identity on forge , it constantly crashes on preload, so i switched to fabric an…
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### What happened?
I have a 2 problems, bugs for sure, maybe both are related, minimal to be honest, only with this shader I can't see 2 particle effect, one is the splashing from rain, I can see the…
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每一个材质中,都有RenderShaderPass, 然后添加到 passShader中,目前看到的材质都是包含一个RenderShaderPass
![image](https://github.com/user-attachments/assets/03435225-344b-4e9a-a913-a4c7d4e42572)
![fce58daf265596155e53473ba26550…
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I like how simple this project is go-gl isn't trying to be a full engine just control over gl, which is nice because I want to build a 3D scene to be streamed.
Any recommendations on how to implem…