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I know there are multiple threads on this issue, and I have tried the solutions from those threads already.
Mainly, I tried the solutions from #163 without luck.
Every input action is working f…
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Hello,
i need to use Leap motion plugin for unreal. i've downloaded the latest version of the plugin, of visual studio and .net framework SDK. The hardware Leap Motion Controller for Desktop/Laptop…
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This is partially a question on how this part of the plugin works, partially a concern that SteamVR may be causing issues with async package loading. (I don't compile engine so I unfortunately can't b…
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Turning a Vive tracker (1.0) on or off during runtime (editor or build) throws the exception:
[XRInputSubsystem] A device disconnection with the id 3 has been reported but no device with that id was …
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I work on a project where I must build a VR version using steamVR, and a webgl version that uses keyboard + mouse. The problem is that once I import the steamVR package, it adds automatically openVR, …
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I am trying to get the value of the thumbstick but it does output any value. The gamepad does return a value.
Here is my code:
```
// Fill out your copyright notice in the Description page of …
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Hey Rune,
I’m not able to get my Oculus Touch controllers to track in-engine using SteamVR.
In a shipping build it seems to work fine, my Rift testers had no problem, and other games work fine for…
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Hi, i tried to install the vr mod. But if i want to craft something, the menu is cutted.
I tried to change some settings but i don't see the material slots and the craft button.
Im using the oculu…
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I've recently switched to using the SteamVR input plugin from using legacy input in UE 4.21. Before, when using the -nohmd command line option, SteamVR didn't start when the game starts. But since I'v…
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Unity 2019.4, SteamVR beta 1.15.4, steamvr_unity_plugin v2.6.1, OpenVR Desktop
This issue seems to happen for the editor and builds. If I don't have SteamVR running and hit play in the editor or ru…