-
```
This is a feature of 3delight my studio uses a lot, so I am implementing it in
the DSO right now. I just thought a lot of people would be happy to have this
option in the next release of the rep…
-
```
This is a feature of 3delight my studio uses a lot, so I am implementing it in
the DSO right now. I just thought a lot of people would be happy to have this
option in the next release of the rep…
-
I will report here the issues that I come across while finalizing the DM maps. The more I actively work in the mapeditor again and test all kinds of things ingame, the more little bugs I find. (If I e…
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##### Description of the problem
I guess it may not be just a threejs issue but I ran into a problem when using a normal map with a mesh having mirrored uvs.
With the current code, my understand…
-
```
This is a feature of 3delight my studio uses a lot, so I am implementing it in
the DSO right now. I just thought a lot of people would be happy to have this
option in the next release of the rep…
-
```
This is a feature of 3delight my studio uses a lot, so I am implementing it in
the DSO right now. I just thought a lot of people would be happy to have this
option in the next release of the rep…
-
@Marobax said 2020-02-04:
> I wrote to @noalien, to remake the traditionnal "glut TeaPot" in GL4Dummies.
> It's right now to deprecated functionalities in lib `glut`, rendering of the tradition…
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```
This is a feature of 3delight my studio uses a lot, so I am implementing it in
the DSO right now. I just thought a lot of people would be happy to have this
option in the next release of the rep…
-
The idea of this issue is temporary storage for small doc images, especially for Nodes that don't have their own issue threads +images.
This is here until we figure out how to do it properly using gh…
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### Describe the project you are working on
Sci-Fi environment and asset rendering, following what's been called the 'Star Citizen Workflow'.
### Describe the problem or limitation you are havin…