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**Describe the bug**
Hello,
When I replaying the floating_point_test, I came across an error on converting a float to a signed integer.
It seems that the rounding of values exceeding 32 bits with…
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Actions to test:
- connect to RisingWave server
- list all databases
- list all schemas inside a database (current progress [branch](https://github.com/risingwavelabs/risingwave/compare/wip-pgadmin…
lmatz updated
4 months ago
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Game crashes when a lot of units are being moved at once. Happens in both play and replay. I don't have a replay at hand anymore, but back in the day I figured following solution. It works, but may ha…
xezon updated
2 years ago
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Found in b6162a531ee72ddce72f242bf5a999dcd831cb86
in data/game_logs/priest_test_game01.txt, line 11189:
[Zone] `() - id=13 local=False [name=Antique Healbot id=32 zone=HAND zonePos=0 cardId=GVG_069 …
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fossilize-replay is used by Steam to generate games' pre-caching shaders, and it uses all cores and is very CPU-consuming (and makes desktop very slow). system76-scheduler is supposed to limit its nic…
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I am currently looking at ReplayStudio with the goal of using replays in junit tests for an anti-cheat, the fact that server-bound packets are not recorded make it a bit confusing.
Are self-movemen…
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Hello,
SMACK support cpp source file verify? I found a cplusplus sub folder in test folder。
but in my parctie in use SMACK,CLANG could compile cpp source file,and generate bc files,but it could not…
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I love Playwright. Thank you all.
I'm setting up some tooling around the wonderful `routeFromHAR` and was banging my head for a little bit trying to determine why my HAR wasn't being replayed in my …
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Recently TF2 was updated to 64 Bit in both client and server. Just need to make sure the new version works and make adjustments as necessary. Best case it just needs to update and minor adjustments c…
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### ReplayWeb.page Version
v2.0.0
### What did you expect to happen? What happened instead?
When trying to replay a WACZ in Firefox, I get this error message:
```
Sorry, this URL could not be l…