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Steps to reproduce:
1) Open FRED then open up to the Background editor.
2) Clicking on Environment Map, then selecting a small 512x512 black texture in the maps folder (or anything really), then cli…
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Hi, thank you for the Super Tux Builder(Godot) repo I can learn a lot from you. If u have free time a need a little help. Is there any fix so the tileset shows the whole texture of the single tile in …
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**Describe the bug**
When using MediaPlayer.ExtractFrame on iOS, the returned texture only seems to include a red channel. The exact same code extracts correct screenshots under Android, Windows Edi…
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### Describe the project you are working on
Unrelated to any specific project
### Describe the problem or limitation you are having in your project
Currently, by Default Anisotropic Filter does not…
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All text appears blurry when on HIDPI screens (4K) with editor UI scaling ( > 1.25x ) applied.
![image](https://user-images.githubusercontent.com/355687/150888572-56c5369a-b0d3-402d-a803-ce9a9035efa…
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**Describe the project you are working on:**
3d rouge like
**Describe the problem or limitation you are having in your project:**
I have a image which I want to swap out later for dungeon variati…
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I suspect like the other couple of bugs I posted here that this is more of a Bifrost bug than a USD bug, but this one is very important to me. I've used Arnold "standins" functionality to insert geome…
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**Describe the issue**
We have recently upgraded from 1.x to 2.3.3 and are now having this issue.
On scene load we setup media player and load a HLS video stream, in this case a 10 sec clip.
The c…
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### Describe the project you are working on
A sky shader that creates clouds using ray-marching (see [here](https://www.guerrilla-games.com/media/News/Files/The-Real-time-Volumetric-Cloudscapes-of-…
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`type_patch (an actual patch, not a request for one)` | by NoQ
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Based on the discussion here: http://forums.wz2100.net/viewtopic.php?f=5&p=130849#p130848
Before we get the new map format d…