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## Issue
Whenever using a texture as an emission weight input, if the shaded model is complex, RPR takes a really long time to start rendering a preview. The difference is that of several times: …
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Good . This is a looOOoong feature request explaining in great detail how the feature would work. Please make sure you have a drink and snack of your choice ready before proceeding.
This featu…
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**Describe the bug**
We are using Draft Meshing to avoid using GPU (on a computer without GPU, so only choice).
The reconstruction worked fine, the log is clear, yet the texture file is completely m…
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Hello. I am currently working on a Research Project wherein the problem is to generate high-quality, realistic Satellite/Drone type aerial scenes from synthetic, low-quality scenes created using a sof…
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I believe there's an issue with how the materials are decompiled in the skyboxes of Vampire: The Masquerade - Bloodlines maps. The textures are showing up, but some are misaligned with how they appear…
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When a webgl context is lost, dynamically generated resources are invalidated and their content is lost. Examples:
- content of render target textures (this includes runtime lightmaps, area light LUT…
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Rasterization algorithms rely on mipmaps to avoid aliasing artifacts when sampling textures. For many use cases these can be automatically generated by downsampling the original image. However this ap…
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Box of repro shoes can be found here - http://maps.secondlife.com/secondlife/Testylvania%20Sandbox/70/95/22
Look for http://i.imgur.com/c4I4U8d.png
Moi Deluxe contacted Firestorm support because s…
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Running Santa.exe on Windows 10 / 1909 64 bit has this output:
setup widgetry...
load textures...
load textures took 0.0872s
setup app...
Wrote data/player/santa.json
load map...
Reading da…