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When using the action, the `exit 1` thrown by the cache step bubbles up to the workflow and shows an error even if everything else succeeds.
Is there a way to prevent that error from bubbling, or a…
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The Quick Workflow page will add how to do the most common tasks on Godot, mostly using scripts.
## Motivation
Separate tutorials in many pages is time consuming for people that want to find thi…
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We should add a new workflow (triggered by a UI button):
It will be very similar to the current "benchmark" interface.
Inputs:
- repo
- ref
- build args?
- run args?
- parent/base for comparison
- x8…
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We could also try to fix the full builds (which - I think - never properly worked).
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We could also try to fix the full builds (which - I think - never properly worked).
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Early October 2024 work has simplified `cubewrite()` enough to move its contents into `process()` & unify the top level workflow under a single function.
This is dependent on merging #114, #118 and…
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1. Today "id" is being used as an name. This behavior should be deprecated. If an id is supplied, use it, and use name as name https://github.com/keephq/keep/blob/main/keep/parser/parser.py#L37
2. De…
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### Prerequisites
- [X] I have written a descriptive issue title
- [X] I have searched [issues](https://github.com/GitTools/GitVersion/issues) to ensure it has not already been reported
### GitVersi…
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For each POI we have multiple icons:
- a "main" svg icon e.g. `data/styles/clear/style-clear/symbols/buddhist-m.svg` ![buddhist-m](https://user-images.githubusercontent.com/18434508/152651892-8b195c9…
pastk updated
1 month ago
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Hi there, thanks so much for this great plugin! I'm trying to setup everything in my Unreal project but have some questions.
I'm not understanding how this plugin knows where my Unreal Engine is l…