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What should the behaviour of the tree splitting be if the split that we end up doing keeps moving the objects to one sider over the other, how should we deal with this?
That is we find the biggest …
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- `three` version: 0.166.1
- `@react-three/fiber` version: 8.16.8
- `@react-three/drei` version: 9.108.4
- `troika-three-text` version: 0.49.1
- `node` version: 22.4.1
- `yarn` version: 1.22.…
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## Description
Minor issue with the layering on loading indicators of various weapon. This is a sprite work with a little bit of state management.
See affected list below:
##Scope
| Weapon | Red…
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The main page should have some containers (rectangles) for
- main button groups:
- file new / load / save / export
- game tree creation mode buttons: tree / players / info sets / moves / payoffs
…
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First: Thanks for doing this. Great work 👍
I'm a little confused though about the intended behaviour. This morning, I was running R v5.3.0 (very behind the times). I installed your package and ran…
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Hi,
i use ruffle web-selfhosted (on nginx).
what i REALLY need is a toggleable feature to manually set render resolution.
for example:
the game Sierra-7.swf [link to file](https://hoffmeiste…
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### Godot version
v3.5.1.stable.official [6fed1ffa3]
### System information
Windows 10
### Issue description
When using an OptionButton node, the internal PopupMenu node generated at runtime does…
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Sorry, digging up an old thread here.
I agree with the outcome of the referenced thread, but I wonder whether it wouldn’t be helpful to have an errata to clarify the NETCONF RFC, at least so that w…
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**Describe the bug**
I expected @parameter.inner/outer to only select parameters, but it seems like it currently way too broad. This happens in rust, js, ts & go. Since this is the exact same behaviou…
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This is a feature request to select a focused entity in a collapsed hierarchy. Steps:
1. Select a child entity in a hierarchy or viewport.
2. Collapse one of the selected child parents.
3. Press …