-
jet@jet-virtual-machine:~/catkin_ws$ catkin build
--------------------------------------------------------
Profile: default
Extending: [env] /opt/ros/melodic
Worksp…
qcz01 updated
2 years ago
-
Hi Brad
I am a great fan of your library, and i am learning doing good things out of it.
I have used one of the blend filters to create some effect, the issue is when i am blending two images, i don…
-
This script imports vertex colors, but only their RGB data. Alpha channel seems to be missing.
It is often used for material blending.
-
We might improve the API to manage models that contain several animations. For example the gilt format can encode several animations - each animation could be played individually - what should be the …
-
## What just happened?
Happens all the time.
## What were you doing when it happened?
If a texture with transparent sections in it is made "Full Bright" and is set to "Alpha Mode" -> "Alpha Blending…
-
Turning on Lighting mode "Ray-Traced" causes shadow flickering.
Found solution to this: turning "Cascaded" mode in shadows, "Color Tinting" and "Color Blending" on "On" too
Increasing "Bin lights" w…
-
i was able to apply a series of images with blending modes in a canvas using camanJS, but i would like to control their position and size individually. something like:
var imgSrc = imgArraySrc[0];
Ca…
-
### Describe the project you are working on
3D showcase testing environments in preparation for realtime applications. Mostly used to test the validity of Godot in my own projects.
### Describe …
-
I suggest that `glBlendFunc` be removed from the GL backend, I came across a case where I had to use my own blending function, I found this to be a bit limiting.
(Yes, I can edit the source, and th…
midn1 updated
5 years ago
-
https://developer.nvidia.com/content/alpha-blending-pre-or-not-pre
https://shawnhargreaves.com/blog/texture-filtering-alpha-cutouts.html
https://shawnhargreaves.com/blog/premultiplied-alpha.html