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Refer Forum: https://forum.playcanvas.com/t/unable-to-reuse-collision-script-even-after-removing-rigidbody-component/13765
Here is simple project where Box fall on Ball.
Box have dynamic rigidbo…
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### Describe the project you are working on
A 3D tower defense using Raycast
### Describe the problem or limitation you are having in your project
The data returned from the Raycast strike ar…
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I am attempting to work around #457 and encountered what I think may be a separate bug. I suspect it might be a separate bug because there are no non-default transforms involved in this repro.
Here…
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it'd also be pretty cool to have a workflow validate each commit against `go test`. more info for github workflows can be found https://docs.github.com/en/actions/examples/using-scripts-to-test-your-c…
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**Describe the bug**
Unexpected primitive fitting results when exporting PhysX Mesh assets as primitives
**Steps to reproduce**
Steps to reproduce the behavior:
1. Open a level using `AutomatedT…
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Add a similar function to that in NeosVR, that can be applied independently of Global Dynamic Bones, so it would only work on your avatar, or it could be global so you could grab anyone's dynamic bone…
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Unless there is some specific way I can't find to get triggers working that differs from the default Unity then triggers are definitely broken.
Even setting a collider as a trigger does not seem to…
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Reference this thread on the KSP forum from about a year ago http://forum.kerbalspaceprogram.com/index.php?/topic/121017-thermal-mechanics-and-physicssignificance/#comment-2478242
I can't remember …
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### Is your feature request related to a problem? Please describe.
I'm labelling this as an enhancement rather than a bug because on the surface, it appears to just be a misconfigured setting.
C…