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I have tested it on the main, develop, and factory branches. They all error-out with the same output. It was also tested inside and outside of a virtualenv (using the pipenv setup provided by the repo…
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本人在使用vscode的eide插件配合stm32cubeide进行开发,并希望在项目中引入C++语言的标准库
在通过eide引入cproject以后,若是include C++的标准库头文件就会报错:
基于 configurationProvider 设置提供的信息检测到 #include 错误。
和
无法打开 源 文件 "bits/c++config.h" (dependenc…
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Example:
```
real(sp) :: tmlp_fc_w(size(mlp_fc_w,1),size(mlp_fc_w,2)), &
tmlp_fc_b(size(mlp_fc_b)), &
tmlp_proj_w(size(mlp_proj_w,1),size(mlp_proj_w,2)), &
tmlp_proj_b(size(mlp_pro…
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Hi,
When using the "external-ram" feature, the board (ESP32) will not boot (infinite watchdog loop) if the opt-level is set to 0, 1, or 2. Setting the opt-level to 3, "s", or "z" will fix the issue…
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Currently, OptiVorbis implements Huffman tree operations using the `ouroboros` and `bumpalo` crates. This works fine, but profiling showed that walking through Huffman trees is a hot operation during …
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The problem is originated from .
Sometimes, multiple function calls can have the same constant arguments:
```rust
pub fn test(f: fn(&[u32; 10])) {
f(&[7; 10]);
f(&[7; 10]);
f(&[7…
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int/uint to float host side reference code currently uses volatile qualifier to prevent clang optimizations which cause the test to fail. eg:
static void int2float( void *out, void *in)
{
//…
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Currently Velcro Physics makes use of a zero-copy optimization when using the MonoGame framework. It is best illustrated with an example:
When you want to use Velcro in your MonoGame game, you have…
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The following fails with Stack Overflow on NET Core, but runs fine on Framework:
```fsharp
let rec fib n = job {
if n < 2L then
return n
else
let! x = fib (n-2L)
…
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### Package and Environment Details (include every applicable attribute)
* Package Name/Version: **opencv/4.5.3**
* Operating System+version: **Windows 10**
* Compiler+version: **MSVC 201…