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Genbox
/
VelcroPhysics
High performance 2D collision detection system with realistic physics responses.
MIT License
672
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114
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Non-issue. Please delete.
#74
Wynter-del
opened
7 months ago
0
Possible license breach?
#71
Rikarin
closed
1 year ago
1
Is is still active?
#70
aismann
opened
1 year ago
0
Updating NuGet Package
#69
M-Anwar
closed
3 years ago
1
Question: Documentation and/or Forum
#66
ambs
closed
3 years ago
1
Invert Y axis
#65
ambs
closed
3 years ago
1
Improved way to exclude primitives in MonoGame solution
#64
SuperJMN
closed
3 years ago
2
Automation: Azure pipelines
#63
SuperJMN
closed
3 years ago
2
Partial migration to .NET 5
#62
SuperJMN
closed
3 years ago
6
Weird collisions on edges in rectangles
#61
Qzername
closed
4 years ago
1
Setting contact.Enabled = false not having effect
#60
jocamar
closed
3 years ago
4
Upgrade to .NET Standard 2.0 and .NET Framework 4.8
#59
SuperJMN
closed
3 years ago
1
NuGet not available
#58
SuperJMN
closed
3 years ago
12
Importing SVG
#57
ghost
closed
3 years ago
3
how to get the contact point from TOI?
#56
benblo
closed
3 years ago
5
Upgrading from Farseer -- what do you think of Aether?
#55
andrew-sidereal
closed
3 years ago
2
VelcroPhysics and Unity
#54
CorvoOrc
closed
5 years ago
1
Documentation or tutorials needed
#53
ClassyCircuit
closed
6 years ago
3
TextureConverter.DetectVertices() throws InvalidOperationException on blank textures
#52
harrisse
opened
6 years ago
1
Requires XNA, no mention of that on the description or front page
#51
nfoste82
closed
6 years ago
1
MVP Sandbox
#50
danielleedeveloper
closed
3 years ago
1
Can't run HelloWorld project on VS 2017
#49
HoDuyQuang
closed
6 years ago
2
Problem with sliding
#48
Crumbler
closed
6 years ago
8
BodyTemplate.GravityScale is ignored
#47
swidku
closed
3 years ago
1
Serializable templates
#46
acaly
opened
7 years ago
1
Fixed contact list skipping issue
#45
dazerdude
closed
3 years ago
6
Vector2 normalize (division with zero)
#44
bQvle
opened
7 years ago
4
Setting Body.Enabled = false inside of OnCollision causes crash.
#43
poohshoes
opened
7 years ago
7
Bad raycasting performance :(
#42
Alan-FGR
closed
7 years ago
2
Collide() skips Contacts
#41
nkast
closed
3 years ago
1
Suggestions
#40
HughPH
closed
3 years ago
5
"raints"
#39
HughPH
closed
7 years ago
1
Some suggestions on the naming of elements
#38
experdot
opened
7 years ago
1
typo ;)
#37
Alan-FGR
closed
7 years ago
1
PolygonTools.CreatePolygon(uint[], int Width)
#36
ghost
closed
7 years ago
1
Change to Protobuild project
#35
ghost
closed
3 years ago
4
Remove old features
#34
Genbox
closed
7 years ago
0
Templates
#33
Genbox
closed
7 years ago
0
When adding fixture with a shape, only calculate the delta mass
#32
Genbox
opened
7 years ago
0
Body collision filters
#31
Genbox
opened
7 years ago
0
New layout
#30
Genbox
closed
7 years ago
0
Ideas For a High-Performance System Design
#29
ilexp
opened
7 years ago
26
BeginContact event issue
#28
yghtdnt
closed
7 years ago
1
Which license you selected for this project?
#27
prepare
closed
7 years ago
1
Destroying a Fixture removes World events.
#26
nkast
closed
3 years ago
0
Truly polygon Vertices
#25
yghtdnt
closed
7 years ago
2
BayazitDecomposer is protected.
#24
smatthews1999
closed
7 years ago
2
Refactor DistanceProxy
#23
Genbox
closed
7 years ago
0
Introduce quickshapes for better performance
#22
Genbox
opened
7 years ago
0
Distance calculation is wrong
#21
Genbox
closed
7 years ago
1
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