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I'm attempting to use Conduit's mesh blueprint protocol in an application, and I was wondering what order is implied by uniform meshes as it relates to a field array.
It's probably easier to explai…
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Hello!
Just got a chance to try out junowen and it's very impressive!! Thank you for creating it!!
I had a relatively important suggestion, however, if it is possible.
I haven't studied how adon…
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### Prerequisites
- [X] I have verified this issue is present in the `develop` branch
- [X] I have searched [open](https://github.com/MonoGame/MonoGame/issues) and [closed](https://github.com/MonoGam…
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## In a nutshell
This proposal makes for an application deployment platform like the current web, but based on the linked data principles
## Changing the current implementation
The current system…
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■Application information
1. reicast version r7 (reicast-android-debug-db284eb.apk)
2. reicast version r7 (reicast-android-debug-c3a90a6.apk)
■Download site
http://builds.reicast.com
■Change i…
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Steps to reproduce: run the attached code.
Expected: full border is visible for each "Hello world" text.
Observed: top and left edges are not visible for (any) gadget when padding is 0.
Notes:
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Your code works perfectly for me. But when i draw so much data at that time undo function take exponential time depends on the content draw on the drawing pad. How can i reduce that time while undoing…
Rao27 updated
10 years ago
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System information
SolveSpace version: 3.1~70bde63c
Operating system: Windows 10
Expected behavior
I am designing a CNC machine in SolveSpace and trying to combine (assemble) different parts…
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# Compatibility Report
- Name of the game with compatibility issues: CHRONO CROSS: THE RADICAL DREAMERS EDITION
- Steam AppID of the game: 1133760
## System Information
- GPU: AMD Radeon RX 580
…
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Not sure if I'm using clipping functionality wrong, but I cannot get it to work without crashing application.
When it crashes it is either in `vita2d_draw_texture_tint_part_scale` function (according…