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Hi there,
I have a server at home, ubuntu installed.
I wondered if there is a way to run multiply factorio "headless servers" with this mod and the master on 1 server.
Would be awesome
e-3-s updated
6 years ago
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A few things that cause desyncs:
- Spawning centrifuges
- Oil stuff
- Spawning radars through requester chests
Most desyncs seem to happen to players other than the first one that joined (myself…
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As far as I can tell, this happens with any mod.
`System.InvalidOperationException: The server sent an invalid mod file.`
[crash-log.txt](https://github.com/Artentus/ModMyFactory/files/2149883/crash…
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When I try to upload mods, all i get is upload failed, however i can upload saves just fine. I am running it on openmediavault docker and i have the following ports opened:
8080
43081
34197
those …
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Hi there,
I just wanted to start the master server instance but I get the following error.
[TAILING] Tailing last 15 lines for [master] process (change the value with --lines option)
/home/buur…
e-3-s updated
6 years ago
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I pull down the exact version:
> 0.16.47: Pulling from dtandersen/factorio
> Digest: sha256:50d24d718e46e51a9d0ba9edaa5eb09ec11f2e0488adca22e7bfb6a351e6e916
> Status: Image is up to date for dtande…
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Hi
The server manager was working great while I was in the install folder and ran it as "./factorio-server-manager --dir /opt/factorio"
Then I tried to start it from another location "/opt/facto…
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The output of the `players` command is inverted:
````
dgw@factorio-server /opt/factorio# service factorio players
Bunny5390
Owningmatt93
dgw
Players (3):
````
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The stable tag on Docker Hub seems to point to version **0.15.40**, but the latest stable headless version is **0.16.36** (see also https://www.factorio.com/download-headless).
```
stable: Pulling…
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No clue how this happend but is that fixeble?
` 59.971 Error ClientMultiplayerManager.cpp:95: MultiplayerManager failed: multiplayer.cannot-load-downloaded-map("Error while running deserialisation f…