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As a suggestion for an Earth Pony ability, I really enjoy the concept of something to assist with herding mobs. The ability would have two "modes" (changed between the same way unicorns use the shift …
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class MainActivity : ComponentActivity() {
@OptIn(ExperimentalMaterial3Api::class)
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
…
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### Is your feature request related to a problem? Please describe.
We currently have two basic transhumanist modes: mutation and cybernetics. These are cool, but as CBMs move to their own set of p…
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# For whatever it's worth: my advice on job hunting in tech - Josh Collinsworth blog
A collection of things I've learned over my decade in the industry, on how and where to look for jobs, applying, i…
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This is somewhat realted to #3308 and #3314.
This code
```
f(x ()->unit) =>
s(x Any) =>
say (f (s unit))
```
produces
```
> ./build/bin/fz partial_bug.fz
Missing handling of class dev.fla…
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Can we do a trial run with like a ~20% weaker SIgen? Could be reverted soon but just as a measure for testing scrims to see how they hold up. I envision simply reducing the cap on the slider from 50% …
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### 🎮 Game Request
Capitals Of The World, is an educational yet fun game. The flag and the country's name will be provided and the player needs to correctly guess the capital of the country.
### Po…
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Preview does not occupy full width...
kottie = "1.9.6-alpha02"
```
@OptIn(ExperimentalResourceApi::class)
@Composable
private fun SplashContent(
navigateToHomeAuthScreen: () -> Unit
) {…
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Every time I use the callback function, I need to assign the `motionEvent` enum type to the function. Is there a way to reduce this boilerplate code?
### Currently
```kotlin
@Composable
fun Co…
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This is just a review of how to create an issue.