-
**Description**
Please add the build-in button with hover, click, drag & etc effect/events to pygame.
There's lot of tutorials on the internet to show how to create buttons in pygame, but none of …
-
Do you plan to add scripting language support, Lua or Mozilla Spidermonkey with Javascript support?
-
Not really an issue with KCAuto itself, but I'm looking for some advice.
Ever since the HTML5 update, KC on the VM is incredibly laggy. I realized that the game was using 100% of the CPU (the "virtua…
-
Hello, I just found this project and it is not clear from README.md or the Wiki in what state the engine is and its playability
While Change logs are fine for anyone familiar with the project, for …
-
I'm surprised that you found the scans of Hudson's original docs, but didn't find that HuC/PCEAS has been being actively updated for many years now.
https://github.com/jbrandwood/huc
Come and sa…
-
# Compatibility Report
- Name of the game with compatibility issues: Garry's Mod x86_64 branch
- Steam AppID of the game: 4000
## System Information
- GPU: 1050 Ti
- Driver/LLVM version: nvidia…
-
Hey, a few things:
1. What is the scaling for engine thrust/etc for the mod vs reality? I checked a few, and they seem to vary quite a bit, assuming the number in the VAB part description is correc…
-
```
BuildFailedException: Incremental Player build failed!
UnityEditor.Modules.BeeBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at :0)
UnityEditor.Modules.DefaultB…
-
### Introduction
What about serving React native with its own js compiler which compiles jsbundle to bytecode and then into executable binary.
Which is same like Flutter came with its own "Game En…
-
### Preliminary checks
- [X] I've checked that there aren't [**other open issues**](https://github.com/ihhub/fheroes2/issues?q=is%3Aissue) on the same topic.
### Describe the problem requiring a sol…