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Hi there,
First off, thanks for creating this project. Next, if there is anything I can do to assist or troubleshoot on my end (logs, settings, etc), let me know, I'll be happy to do everything I …
ghost updated
6 years ago
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Specifically on iOS using Unity Cardboard it was very ideal to be able to set Distortion Correction to none and use the undistort shader method. Using Unity 5.6.0p1 and GoogleVR sdk 1.5 I can't find a…
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I found that if you don't change the display resolution setting to WQHD+ in S8+(which default value is FHD+, see https://www.cnet.com/how-to/samsung-galaxy-s8-settings-to-change-right-away/), webvr ca…
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Ref: https://developer.oculus.com/blog/carmel-developer-preview-launches-today/
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I've been playing with it a bit today:
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Maybe @DigiTec can help provide a SVG or a high r…
alrra updated
6 years ago
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I am creating a new issue in this topic because it seams that this is broken again for Unity 2017.1.0f3 with cardboard 1.7.
Reflexions are wrong for vr when using the vr reality sdk cardboard.
![…
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This is using the same controller code as in #1685, using the latest pull of the framework code. I've based my picker code on that found in the gvr-controller sample, using inputManager.selectControll…
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The following use cases should be considered as possibilities for better support of presentation of (and presentation from) VR content.
* Attaching a wired VR headset to a controlling user agent (e…
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See bullet-point number 3: https://webvr.rocks/oculus_carmel#setup
The graphic is out of date. Replace it with a screenshot of the Oculus Lobby with the new Browser (Carmel) on Samsung Gear VR.
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**Description:**
With Gear VR, when I press touchpad or trigger on the controller, the button is not highlighted like the code in gearvr-controls.js suggests.
In gearvr-controls.js, we get the m…