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## v9.1
- Target Release Date: Q3 2024
- Follows [v9.0 Tracker](https://github.com/visgl/deck.gl/issues/7457), Followed by [v9.2 Tracker](https://github.com/visgl/deck.gl/issues/7457)
- See [lum…
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In the [GLSL ES 3.2 spec](https://registry.khronos.org/OpenGL/specs/es/3.2/GLSL_ES_Specification_3.20.pdf) in relation to `gl_FragCoord`
In section 4.5 it says
> If a fragment shader input is qu…
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I see the commit from 2013 that supposedly fixed the player 2 controller not working, but it's still not working for me. Both controllers work with every other emulator core I've tried, i.e. picodriv…
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I have just successfully installed LLVM and glslang, but I don't know how to use cmake to build LunarGLASS.
As the Readme.md
Building LunarGLASS (the LunarGOO standalone tool)
By default, this …
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Hello, I had this the following rchit shader:
```
#version 460
#extension GL_NV_ray_tracing : require
struct HitInfo
{
vec4 color_dist;
};
layout(location = 0) rayPayloadNV HitInfo payloa…
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Hi, recently i bought HTC Vive Elite hmd, mostly for passthrough features and it turned out a way more complicated than i expected.
I had tried ALXR and it works great, except... it uses 'black' co…
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Another silly one :)
Simplified repro:
```hlsl
struct MeshVertex {
float3 Pos;
float2 TexCoord;
};
struct MeshData {
float4x4 ModelMat;
MeshVertex Vertices[];
};
struct D…
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### Tested versions
4.3 stable
### System information
Windows 10
### Issue description
Left side is a SubViewport contains a `MeshInstance3D` plane.
Right side is a `Sprite2D`
GLES3:
![GLES3…
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```
What steps will reproduce the problem?
1. Go to http://glsl.heroku.com/e#629.1
What is the expected output?
It displays an interesting image
What do you see instead?
A blank image
Please …
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### Description
Running RetroArch on MX Linux 64bit; I've tested several cores and they're all working normally (including PS1 and N64 cores). When using the PS2 core (Play!), however, when trying t…