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Hi all, I'm currently trying to setup a build pipeline for an older Hololens project we've got. It's making use of Unity 2017.4.40f1.
The issue I'm running into is that a Unity build starts but nev…
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Similar to how the Steam overlay works, I want to be able to overlay a browser instance over the emulators Snowflake launches. However, I'm not familiar with hooking code, let alone attempting to rend…
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Follow new MS Setup for MRTK with Unity 2020 LTS.
- [x] [Starter Documentation](https://docs.microsoft.com/en-us/windows/mixed-reality/mrtk-unity/configuration/usingupm?view=mrtkunity-2021-05)
- [x]…
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Streaming SDK for XR Devices.
Supporting HoloLens 2, Magic Leap 2, Quest 2, 3, Pro, iPad, iPhone
https://github.com/Holo-Light-GmbH/Hololight-Stream-SDK-Trial
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How to put the project into Unity after packaging the DLL library。
Who can tell me the complete process of packaging a project into a DLL library and how to call this DLL inside Unity?
I used the ca…
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**Description**
Crash when using SetVirtualHostMapping
**Version**
SDK: com.microsoft.mixedreality.webview.unity-0.17.1-pre.3.tgz
Runtime: Unity2020.3.33
Framework: Unity2020.3.33, MRTK2.8.…
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Environment info:
Unity 2019.3.7f1
MixedReality-SpectatorView at PR #375 (i.e. v1.2.0)
MRTK 2.3.0
Windows SDK
- 10.0.18922.0 (target)
- 10.0.18362.0 (min)
Unity packages:
- 2D Spring 1.0.0
- …
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[![image](https://user-images.githubusercontent.com/20149493/63688758-82b98280-c808-11e9-8382-10f3a707bd6f.png)](https://assetstore.unity.com/packages/tools/utilities/rewired-21676)
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This is a feature request, to add other geometry types which would allow for uses with most applications. The most critical would be polylines (underground utility mapping).
Thanks.