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Hi,
I've ran into this issue while trying to use a webcam with Pupil Capture. The camera is Logitech Brio, I'm on Windows 10.
Displayed in red and in the console window is the text: "The selected c…
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Hello guys,
i have a app for multiple platforms which I also want to release for Hololens.
To be able to share assets and prefabs I want to use the same project, but I get compiler errors as soon …
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[Introducing Unity 2017](https://blogs.unity3d.com/2017/07/11/introducing-unity-2017/)
- Windows: "Visible In Background" player setting now defaults to on.
- Windows: Renamed "Windows Store" to "…
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OS X 10.12.4
OmniSharp:
```
info: OmniSharp.Startup[0]
Omnisharp server running on port '2000' at location '/Users/Sandao/Projects/Unity/AGame' on host -1.
info: OmniSharp.DotNet.DotNetPr…
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Unity is used to build multi-platform applications. Simply adding the HoloToolkit-Unity code to a unity project should not break other build targets, but it does.
The HoloToolkit-Unity scripts and…
yoDon updated
7 years ago
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Hey guys, don't read into this. This is less about "what I know about Windows Phone" and more about "what we want to support" when it comes to Template 10. Today, Template 10 is the second-most used l…
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**Supporting Stories**
- *Sofya* is a MSR (Master of Science in Robotics) graduate with a background of artificial intelligence. She's currently a resident of the Garage at Northwestern working on an…
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How to reproduce:
Unity 5.5.1f1
- Download and open the HelloWorld Sample Scene
- Import 3.3.0 UnityPackage
- Change to IOS Platform on Unity
- Build the project.
The build process get stu…
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Hi,
I am testing Hololens applications that are developed within Unity and trying to perform simple Automation tests within Unity using your framework.
Currently , there is a small error when I p…
kviji updated
7 years ago
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This is less of an issue and probably more of a troubleshooting type of thing.
I've successfully setup Vive to run on Unity and am able to deploy the application to the Hololens. Upon Hololens app …