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Running the project on Linux, gcc 7:
```
/home/luism/workspace/cpp_project/conanquest-fantastic-adventures/_workspace/build/Release/ui-board-imgui-glfw-opengl3/bin/board_imgui
terminate called afte…
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I run two primary threads in my application; one handles world update at 60hz while another renders frames at however fast it's able. The world update thread keeps two versions of the graphics state t…
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## Problem
User input in a `TextEdit` has to be manually validated each time because it allows basically any characters. This adds a lot of additional unnecessary validation steps when you expect a…
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### Describe the bug
I love the new fog ui, it's a step up from the broken mess that was VGUI, but it has it's own set of problems and bugs I experienced when messing around with it for 15 minutes:
…
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I can use `ImGui::SetNextTreeNodeOpen(false);`, but if I do, the node's children won't be expanded so I won't be able set their open state...
Is there anyway to access the internal tree behavior?
Th…
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this is great project as i need. but when i binding with ImGui, most function can't be bind becourse ImGui is a namespace.
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The Docking branch allows imgui windows to be pulled out of frame into their own OS windows. It's currently not supported.
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**Describe the bug**
A clear and concise description of what the bug is.
**To Reproduce**
Steps to reproduce the behavior:
1. Open atom search
**Expected behavior**
Text should be themed w…
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Hello, floooh.
I'm making a node editor using Imgui-node-editor with sokol_app & soko_imgui. I found the mouse wheel scrolling speed is faster. So I looked into the code.
https://github.com/flo…
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Dear Cherno
How are you, Cherno
I am learning Vulkan with your sources
However, when I tried to build it
by running setup.bat
the error message says (premake5.exe)
Error: cannot open K:/a/wdev…