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initially: https://github.com/Simsilica/JmeConvert/issues/4=
I still might be wrong, but it seems like an issue.
Texture.java
```
public void setMinFilter(MinFilter minificationFilter) {
…
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Take a look what happens in:
https://hub.jmonkeyengine.org/t/help-with-jme-v3-6-1-stable-sdk3-assetbrowser-alpha/47140
Obviously the initialization fails and there is very little that we can do ab…
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See https://hub.jmonkeyengine.org/t/solved-converting-to-j3o/43603 for reference
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I noticed a defect in `GltfLoader` while developing the MonkeyWrench library.
The test data is [MorphStressTest from Khronos's glTF sample models](https://github.com/KhronosGroup/glTF-Sample-Models…
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I downloaded the JME [v3.6.1-stable-sdk3_assetbrowser_alpha](https://github.com/jMonkeyEngine/sdk/releases/tag/v3.6.1-stable-sdk3_assetbrowser_alpha) and realized 2 major problems.
1. It does not h…
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I've opened this issue following up the discussion from this thread:
https://hub.jmonkeyengine.org/t/optimize-terrain-shaders-for-tri-planar-mode-per-layer-remove-fog-defines-to-make-room/46816/9
…
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jme-plugins loads model assets in the glTF v2.0 format, which comes in both JSON and binary forms. There's an older version of glTF (v1.0) that jme3-plugins doesn't handle.
If a JME application att…
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The jme3-plugins sub-project provides an `XMLExporter` class to export savables to XML files.
However, if the `Savable` includes a non-empty `Map`, invoking the `save()` method causes `CoreDocument…
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Convert to Gradle and make this work with jME 3.6.1. Yeah, an example in the official repo. I guess the least to do is to just try to restore this a bit.
The problem being currently that nobody kno…
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From a quick glance, the for-loop in the below method looks redundant to me and should be removed because `affectedJoints` is already set by the `mask.addBones(armature, joints);`
https://github.…