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Recently, I received more complains about audio recording being corrupted in LÖVE for Android. I can reproduce the audio corruption in my phone too and it seems happen on first 0.5 seconds of the capt…
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There has been made another use called "love2D support" by dpMerchant here, though support for LuaJIT would be very useful, as it is widely used (including love2D), and I was not able to find any othe…
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Hello, I apologize if the following issue has been already mentioned somewhere. I've been searching through the results, however none of them fully described a problem nor any solution helped.
Firs…
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### Information
1. **Apktool Version (`apktool -version`)** - `2.6.1-dirty`
2. **Operating System (Mac, Linux, Windows)** - Android (Termux)
3. **APK From? (Playstore, ROM, Other)** - Other, see be…
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![screenshot](https://user-images.githubusercontent.com/82697845/150608943-edffec7e-c27e-4d38-b72d-574e70deedbb.png)
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**[Original report](https://bitbucket.org/MartinFelis/love-android-sdl2/issue/187) by Igor Gvaldov (Bitbucket: [Игорь Гвалдов](https://bitbucket.org/Игорь Гвалдов), ).**
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Bug type: Language Service
When using `#include "..."` the language server doesn't take them literally and shows a syntax error, where none is.
**Describe the bug**
- OS and Version: Windows
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;)
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Hi everybody, I'm pretty new to Lua and Love2d. I wanted to add a map to my pokemon clone game using STI and Tiled. I don't know why, but when I use this tileset
![ETS](https://user-images.githubuser…
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I just saw this library and I have the following suggestions that might make easier to use..
instead of doing..
```
-- Add a new window named 'win1' to the root node.
skinui:add(skinui.Windo…