-
- [x] I've read the [contribution guidelines][1] and agree with them
__I've found a bug and checked that ...__
- [x] ... the problem doesn't occur with the default MkDocs template
- [x] ... the…
ghost updated
4 years ago
-
We have upgraded our project to USD SDK 20.02, a few weeks ago and we have found a small issue. When trying to render meshes, in Storm, that are assigned complex materials, they do not render. We are …
-
Thanks @KelSolaar for opening this!
On occasion we receive the odd ProRes footage with Gamma 1.8 and we must keep it as is, or at the very least, view it as the DP intended.
The default OCIO AC…
exavi updated
4 years ago
-
_This is a followup / repost of https://github.com/squidfunk/mkdocs-material/issues/1942_
## Description
The site build time significantly increases (x8) when additional icons are enabled via `c…
-
I have a mtlx file exported from Substance. When trying to run through the texture baker script I get an error "LookupError: Could not find a nodedef for node 'standard_surface_constructor'". I trie…
-
Add Python bindings for the TextureBaker class, allowing texture-baking utilities to be authored entirely in Python:
https://github.com/materialx/MaterialX/blob/master/source/MaterialXRenderGlsl/Te…
-
I followed setup instruction from https://www.youtube.com/watch?v=bwv2N2i3lTk&t=506s
Maybe things are different since then. I am running an RTX 2080Ti but I was informed that it would work with any G…
-
Hi! I've tried to run MaterialX viewer from latest (on 30-Jul-2020) prebuilt distribution, but it complaints about stdlib\genglsl shaders.
Output:
```
MaterialX_Windows_VS2017_x64_Python37\bin>Ma…
hb3p8 updated
4 years ago
-
__I checked that...__
- [x] ... the documentation does not mention anything about my problem
- [ ] ... the problem doesn't occur with the default MkDocs template
- [x] ... the problem is not …
-
### Description of Issue
Python cannot import any of the USD packages including `pxr.Usd`,` pxr.Tf`, etc. Here is what happens when I try. This is the same error as closed issue #1033, but it's not…