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If you really want 0 as the numerator then please choose a non-zero denominator, e.g. 1.
But I believe using 1/1 as in the range :53 to :59 would be more natural.
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jennifer37
Medium
# Uninitialized cache.redeemFee cause 0 redeem fee
## Summary
`cache.redeemFee` is not initialized correctly, which cause LP holders don't need to pay the redeem fee. This is not …
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I ask just for curiosity.
Is there a clean mathematical way to solve the following problem?
There is a Mathematical weakness if a edge line points directly in the center.
So if the two points of a e…
furun updated
7 years ago
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(This is part of the I18n WG review.)
C. Mathematical Alphanumeric Symbols
https://www.w3.org/TR/mathml-core/#new-text-transform-mappings
> The following tables enumerate the mathematical alpha…
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I got this error when building:
```
../../../../ext/mathematical/mathematical.c:104:5: error: implicit declaration
of function 'mtex2MML_free_string' is invalid in C99
[-Werror,-Wimp…
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**运行环境:**
|操作系统|浏览器|
|---|---|
|Linux|Chrome|
**Markdown文本内容:**
例如:
`[Matrix](https://en.wikipedia.org/wiki/Matrix_(mathematics))`
**错误详情:**
点击 格式化 后 生成了
`[Matrix](https://en.wi…
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The multiplication operator is defined for both `float4x4` and `Matrix4x4`, but has different semantics. The traditional Unity `Matrix4x4` does the intuitive thing, which is a matrix multiplication, …
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aka Sommerfeld constant, α
Possibly crack the sim?
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## Describe the bug*
The documentation link in the README returns a 404.
## To Reproduce*
HTTP GET https://mathematic-inc.github.io/ts-japi/
## Expected behavior*
Able to easily access …