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This is not a bug but a question, which I wasn't able to mark with a question mark.
Any answer and help will be much appreciated
In a project of augmented face tracking I need to get screen coordi…
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Hi,
Used the following code on win10:
> import pymeshlab
>
> ms = pymeshlab.MeshSet()
>
> ms.load_new_mesh(r'path\to\model.obj')
> ms.save_current_mesh(model.u3d, compression_val=1000, sa…
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**Godot version:**
3.2.2-stable, 3.2.3-stable, 3.2.4rc3 (GodotPhysics), 4-4de0768cd (GodotPhysics3D and Bullet)
**OS/device including version:**
Windows 10 20H2, Kubuntu 20.10
**Issue descri…
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I was wondering why do the submesh triangle indices group both vertices and normals (and vertex textures). I think it would be useful if you can have separate lists for them. Suppose you have the mode…
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**Is your feature request related to a problem? Please describe.**
Need stats display.
At least the "overall" for everything loaded (selection of separate meshes and displaying selected stats would…
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Hi! Thanks for sharing this amazing project. I wonder if there is a way to improve the quality or the resolution of the final mesh?
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uhm, try webgl 2.0?
skinning project?
gpu limitation?
uhm...
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### Describe the bug, what's wrong, and what you expected.
On https://docs.pyvista.org/examples/02-plot/texture.html#create-a-gif-movie-with-updating-textures :
The generated gif file shows only one…
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Hi Marco,
Thanks for the great work. My question is about FreeHandCutterPlotter.
I am trying to implement that tool to my project but I have noticed that it works wierd with the input vedo.Cone()
…
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Mesh offsetting seems very useful for adding tolerance to parts, especially when combined with face selection.
~~I wonder if I can just offset each vertices according to their tangent? Although we…