-
A lot of us players like the hotkey to change movement modes, but a number of us are still not a fan of being forced to use 6DOF at all times. Usually the non-Space Engineers veterans. Some of us, inc…
-
I have a completely bonkers idea to restrict player movement/attacks based on class. Essentially I want chess-style movement. Some characters can only move diagonally - others can only move up and dow…
-
First of all I must tell you that this is fantastic, congratulations for such a nice work.
I have an issue that I'm not sure if can be corrected via configurarion. This is the scenario:
See this…
-
Hi there, @phcoder !
I have built this core for the first time on the Raspberry Pi 3 (ARM64 kernel & libs), and it works!
However, movement is very spasmodic, while standalone ECWOLF moves very sm…
-
FInd current position by opening world map at default zoom and matching it against [world map reference](https://oldschool.runescape.wiki/images/f/f5/Old_School_RuneScape_world_map.png?0e4ab).
The …
-
When the parachute troopers fall, they will shoot continously (3 shots pr. second or the like.) These bullet objects shall be spawned in the same manner as the tank grenades. They shall not be composi…
-
```
This is a usability review and not a code review.
Is the current tile movement intuitive? Does it make sense to have the tile
slide immediately upon touch, or should it move with the user's fin…
-
```
Hi,
This is an amazing framework thanks!
I'm trying to move an .obj Object with the accelerometer throu the world. But
if the Object turns 180° around the Y axis for example, the movement aroun…
-
```
Hi,
This is an amazing framework thanks!
I'm trying to move an .obj Object with the accelerometer throu the world. But
if the Object turns 180° around the Y axis for example, the movement aroun…
-
```
Hi,
This is an amazing framework thanks!
I'm trying to move an .obj Object with the accelerometer throu the world. But
if the Object turns 180° around the Y axis for example, the movement aroun…